Having quickly realised the limitations of physics in Flash based engines, I’ve gone back to the wonderful world of Unity3D for the next version of Snowboarder3D. The biggest challenge so far has been replicating the “arcade style” physics you get in games like Tony Hawks and SSX, because lets face it they’re much more fun to play than their realistic counterparts!
Launching out of the half pipe can be a bit sketchy, but I’ve managed to land some awesome 720s, as well as stacking it countless time. Everyone loves a good ragdoll!
You can try out the demo for yourself here. Obviously Unity Web Player is required






