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S3D Unity

S3D Unity

Having quickly realised the limitations of physics in Flash based engines, I’ve gone back to the wonderful world of Unity3D for the next version of Snowboarder3D. The biggest challenge so far has been replicating the “arcade style” physics you get in games like Tony Hawks and SSX, because lets face it they’re much more fun to play than their realistic counterparts!

Launching out of the half pipe can be a bit sketchy, but I’ve managed to land some awesome 720s, as well as stacking it countless time. Everyone loves a good ragdoll!

You can try out the demo for yourself here. Obviously Unity Web Player is required :)

March 16th, 2012 | Comments (1)

Snowboarder 3D

Having recently been on an awesome snowboarding holiday, and with the Winter X Games in full flow, I’ve decided my next game will be of the snowboarding variety!

First test can be found below, utilising the awesome Flare3D engine for Flash.

Snowboarder 3D

Try it here! (might take a minute to load)

January 26th, 2012 | Comments (0)

Mobile Zombie

My first Android app is now published and available on the Android market! Its more of a piss take than anything else, just testing how easy it is to put something on there.

Its basically just a zombie running on a treadmill, who explodes where you touch him. Hilariously enough its had 800 downloads in its first day. Search for “Mobile Zombie” on the market if you’re interested, or download here.

November 20th, 2011 | Comments (1)

Call of Fruity

Was bored in the office the other day, so decided to pretend my banana was a pistol.

Effects added with After Effects  - muzzle flash, shake and smoke. Fear the fruit!

July 17th, 2011 | Comments (0)

After Effects subtitle scripting

So I’ve been doing a few translations recently on videos for clients and figured scripting the process would make my life approximately 1 billion times easier.

This is the first script I’ve developed for the task (based on a script I found floating round the net, written by !Rocky).

It has 3 input options, that you specify on the first line of your subtitles file

= timecode/decimal/marker

Then just write in your subtitles, with a blank line between each line as you’d like it to appear on-screen. To have multiple lines on-screen at the same time, seperate the lines with a pipe. If you’re using decimal or timecode make sure you put the in/out times above each line in your file.

00:02:15 – 00:08:30
Character 1 talks|Character 2 interrupts

00:09:00 – 00:15:30
Character 2 smokes a fat one

Then create a new text layer in your comp, adjust its position. If you are using the marker option, add markers (Numpad *) where each subtitle line should be shown/hidden. With the text layer selected, run the script, and select the subtitles file.

Marvel at how much time you have saved.

Get the code here.

March 12th, 2011 | Comments (0)