Another Android game I knocked together using FlashDevelop and published with Air (Air runtime is included).

Download here

January 1st, 2012 | Comments (0)

Mobile Zombie

My first Android app is now published and available on the Android market! Its more of a piss take than anything else, just testing how easy it is to put something on there.

Its basically just a zombie running on a treadmill, who explodes where you touch him. Hilariously enough its had 800 downloads in its first day. Search for “Mobile Zombie” on the market if you’re interested, or download here.

November 20th, 2011 | Comments (2)

Call of Fruity

Was bored in the office the other day, so decided to pretend my banana was a pistol.

Effects added with After Effects  – muzzle flash, shake and smoke. Fear the fruit!

July 17th, 2011 | Comments (0)

After Effects subtitle scripting

So I’ve been doing a few translations recently on videos for clients and figured scripting the process would make my life approximately 1 billion times easier.

This is the first script I’ve developed for the task (based on a script I found floating round the net, written by !Rocky).

It has 3 input options, that you specify on the first line of your subtitles file

= timecode/decimal/marker

Then just write in your subtitles, with a blank line between each line as you’d like it to appear on-screen. To have multiple lines on-screen at the same time, seperate the lines with a pipe. If you’re using decimal or timecode make sure you put the in/out times above each line in your file.

00:02:15 – 00:08:30
Character 1 talks|Character 2 interrupts

00:09:00 – 00:15:30
Character 2 launches a flying head butt

Then create a new text layer in your comp, adjust its position. If you are using the marker option, add markers (Numpad *) where each subtitle line should be shown/hidden. With the text layer selected, run the script, and select the subtitles file.

Marvel at how much time you have saved.

Get the code here.

March 12th, 2011 | Comments (1)

Wave plane demo


Messing around with displacement and a bit of Perlin noise is always fun.

February 28th, 2010 | Comments (0)